If you’re sick of the current grappling meta, then this The Texas Chain Saw Massacre patch is for you, with nerfs aimed at dampening more aggressive playstyles. If not, you at least have some cool-looking Blackout Cosmetics to look forward to. Here is everything coming in the latest TCM update.
All Changes in TCM Update
The Texas Chain Saw Massacre releases on April 30, 2024, at 8 a.m EST. Below, you can find a break down of the new cosmetics and major perk buffs, nerfs, and fixes.
New Texas Chain Saw Massacre Cosmetics
The new update will include both free and buyable skins, including:
- Blackout Cosmetics: all-black outfits available to players who have reached Level 99. Exceptions include Virginia (she’ll get one at a later date) and Leatherface.
- Oil Slick Chainsaw: an all-black chainsaw for Leatherface.
- Sissy Wildflower Outfit: available for purchase at $2.99.
Texas Chainsaw Massacre Perk Change Highlights
Unlike previous updates, this patch is heavy on nerfs and bug fixes. While there aren’t many buffs, you do have one, at least depending on your playstyle.
- Scout: Now affects stamina regeneration rate instead of melee damage. While Endurance might suffer here, those who prefer Savagery builds can now benefit from increased movement speed without worrying about losing attack power.
The nerfs are a lot more ruthless, with the biggest ones focused on countering the grappling meta frequently employed when running tank Victims like Leland and Ana.
- Fired Up: Brings stamina regeneration delay from 90% faster to 75% faster at Level 3.
- Extra Drip: HP received after healing reduces from 6 HP for 12 seconds to 3 HP for 12 seconds at Level 3.
- Empowered: No longer delivers health points after surviving a close encounter, but players will still get 90% of max stamina back.
- Grappler: Brings button tap effectiveness from 50% to 30% at Level 3
While there a multitude of bug fixes, two of the most prominent affect Virginia, TCM‘s newest Victim.
- Both Medical Benefits and Rescue Medic now activate with Virginia’s Level 3 Boon ability.
The Texas Chain Saw Massacre‘s previous patch tried to slow down matches and encourage more stealth gameplay. Unfortunately, that seemed to backfire, resulting in new changes that — once again — attempt to lean toward stealth by making Family encounters a little more scary.
For more content like this, check out our TCM guide hub. Scroll down to see the rest of the patch notes, as provided by Gun Interactive.
PATCH NOTES
Tuned: ‘Fired Up’ Perk
- We have tuned the ‘Fired Up’ perk accordingly
- Level 1 – After running out of stamina, there’s a 25% less delay before stamina starts regenerating again
- Level 2 – After running out of stamina, there’s a 50% less delay before stamina starts regenerating again
- Level 3 – After running out of stamina, there’s a 75% less delay before stamina starts regenerating again
Tuned: ‘Scout’ Perk
- We have tuned the ‘Scout’ perk accordingly
- The perk ‘Scout’ now affects stamina regeneration rate as opposed to melee damage
- Level 1 – Your movement speed is increased by 5%, but stamina regeneration rate is 20% slower
- Level 2 – Your movement speed is increased by 10%, but stamina regeneration rate is 15% slower
- Level 3 – Your movement speed is increased by 15%, but stamina regeneration rate is 10% slower
Tuned: ‘Extra Drip’ Perk
- We have tuned the ‘Extra Drip’ perk accordingly
- Level 1 – After using a health item, you will continue to receive 1 HP for 8 seconds
- Level 2 – After using a health item, you will continue to receive 2 HP for 10 seconds
- Level 3 – After using a health item, you will continue to receive 3 HP for 12 seconds
Tuned: ‘Empowered’ Perk
- We have tuned the ‘Empowered’ perk accordingly
- The perk ‘Empowered’ will no longer award health points after surviving a close encounter
- Level 1 – After surviving a close encounter, you regain 50% of max stamina
- Level 2 – After surviving a close encounter, you regain 70% of max stamina
- Level 3 – After surviving a close encounter, you regain 90% of max stamina
Tuned: ‘Grappler’ Perk
- We have tuned the ‘Grappler’ perk accordingly
- Level 1 – Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 10% more effective
- Level 2 – Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 20% more effective
- Level 3 – Each button tap during a close encounter is worth more towards winning the struggle. Button taps are 30% more effective
Tuned: ‘Fast Hands’ Perk
- We have tuned the ‘Fast Hands’ perk accordingly
- Level 1 – If a Family member is within 10 meters, 25% more progress is awarded for each tap in the lockpicking minigame
- Level 2 – If a Family member is within 10 meters, 50% more progress is awarded for each tap in the lockpicking minigame
- Level 3 – If a Family member is within 10 meters, 75% more progress is awarded for each tap in the lockpicking minigame
Fixed: ‘Fast Hands’ Perk Functionality
- We have fixed an issue where players with ‘Fast Hands’ equipped were being awarded additional progress during the lockpicking minigame, regardless of Family Member proximity
- ‘Fast Hands’ will now properly trigger only when a Family Member is within 10 meters
Fixed: ‘Rescue Medic’ Perk
- We’ve fixed the issue where the perk ‘Rescue Medic’ would not proc when Virginia uses Boon with Level 3 “Powder Cloud heals Victims 3 points per second while inside cloud” equipped on her ability tree (this is her middle route).
- ‘Rescue Medic’ is described as, “healing others adds 50%/70%/100% more health to your target, while simultaneously healing you a random amount.”
- Now, ‘Rescue Medic’ works in tandem with her Boon ability at Level 3
Fixed: ‘Medical Benefits’ Perk
- Similar to the issue described above, we’ve fixed the problem where the perk ‘Medical Benefits’ would not trigger with Virginia’s Level 3 Boon
- ‘Medical Benefits’ is described as, “Healing a fellow Victim also heals yourself. The amount of health received will be 40%/60%/80% of total healing applied to your teammate.”
Fixed: ‘Rough Cut’ Perk
- We have fixed an issue where Leatherface’s perk ‘Rough Cut’ was not activating properly all the time
- The perk will now activate properly for all chainsaw attack types
Fixed: ‘Headstart’ Perk
- We have fixed an issue where Danny’s perk ‘Headstart’ was incorrectly highlighting fuses and valves for all Victims.
- Now when active, fuse and valve highlights will only be visible to the perk holder
Fixed: ‘Security Pins’ and Cook’s Locks
- We have fixed the issue where the perk ‘Security Pins’ would not apply to Cook’s locks when another Family member would interact with it (unlocking/locking it)
- ‘Security Pins’ works as follows: added locks are 10%/30%/50% harder to unlock for Victims.
Fixed: Cook Padlock Visibility on Slaughterhouse
- We have fixed an issue where a padlock placed on the Slaughterhouse metal door was not always visible to Cook when using his Family Focus Ability
Fixed: Bone Scraps and Nugget
- We fixed a bug that would let a Victim keep their bone scrap when stabbing Nugget
- Now, when stabbing Nugget, the bone scrap will be consumed
Fixed: Virginia’s Localization
- We have fixed the issue where Virginia’s tutorial, her description, perk names, and related content were not localized when switching to different languages
- Now, localization for all languages will be present